Election tweaks
Over the past few days I finished up some loose ends concerning the election algorithm. It now takes a decent mixed bag of factors into account: political opinion, personality, party reputation, ethnicity, and endorsements from other parties. The only thing that’s missing is a “native son” effect, where a politician gets a small bonus in elections in his or her home territory. I’ll get to that as soon as I have time. Most of this counts for head of state as well as legislative elections.
A notable point of difference between Particracy II and Particracy Classic is that you can run politicians in legislative elections as well. That way you get a small bonus from the politician (if he or she is liked by the electorate) and it makes for excellent roleplaying material.
My checklist of stuff to do before we’re alpha-ready is almost complete. Expect an announcement later this week.
August 14th, 2008 at 7:51 pm
You say that individual politicians can run in legislative elections, but I assume that the vast majority of people “running” for election will not be given a face/name (will just be a digit)?
August 14th, 2008 at 11:34 pm
That’s right. You’ll see yourself winning .e.g 20 seats, of which 3 are represented by politicians, and the rest are just anonymous backbenchers.