Approaching target
Friday, July 25th, 2008Today I mostly worked on user-interface related enhancements and continued toward finishing my checklist for the closed alpha release. In the same vein, it’s been noted that while for the past few years my bug databases - host first with Mantis, later Trac - have been accessible to the public. The current Particracy II bug database however, is no longer publically visible. This isn’t really a conscious choice of mine, but rather a consequence of our autorization/permission structure when we set everything up at the new server. I haven’t decided whether this is a definitive change of policy, but how interesting is a bug database anyway for a closed source project? For now, I see no reason to open it up again.
As some who have seen sneak peeks of Particracy II have noticed, the game itself also contains a rudimentary ticketing system. I don’t intend to use this for tracking game bugs and enhancement requests. Rather its function will be to track support issues that players have ingame. The fact that this is ingame makes it easier to track and link the ticket with the relevant ingame data.
At this point I’m not quite ready to announce a firm release date for the closed alpha, but I do know that it isn’t far off. Most of the work now is in providing enough game content, rather than finishing features of the game itself. I’ve already designed the world map and the territories and nations it comprises, but I still need to create a few dozen bill proposals and create a couple of believable royal families to rule them. As in Particracy classic, some nations will be Republics, governed by a President, whereas others will be constitutional monarchies, ruled by a monarch.
So, in short, a few more weeks’ patience at worst. Then we’ll start allowing people in to see whether this monolithic monostrosity I’ve built is actually playable.